| Feature | Online (Ubisoft Servers) | LAN Multiplayer | | :--- | :--- | :--- | | | 30-150ms | <1ms | | Desyncs (Late Game) | Common (every 2-3 hours) | Very Rare | | Server Dependency | Requires Ubisoft server uptime | Requires router only | | Save/Load Speed | Cloud sync delay | Instant local access | | Spectator Mode Lag | Noticeable delay | Real-time viewing |
Set the lobby to "Public" or "Friends Only." In a LAN setting, your friends should see your username pop up in the "Available Games" list.
One player's game is updated; another is not. Ubisoft pushes patches at different times in different regions. Fix: Ensure every PC has exactly the same game version. Verify game files on all machines via Ubisoft Connect (Properties > Verify files). Disable automatic updates if you want to continue a long LAN save.
However, there is a workaround for single-PC multiplayer (Hotseat):
| Feature | Online (Ubisoft Servers) | LAN Multiplayer | | :--- | :--- | :--- | | | 30-150ms | <1ms | | Desyncs (Late Game) | Common (every 2-3 hours) | Very Rare | | Server Dependency | Requires Ubisoft server uptime | Requires router only | | Save/Load Speed | Cloud sync delay | Instant local access | | Spectator Mode Lag | Noticeable delay | Real-time viewing |
Set the lobby to "Public" or "Friends Only." In a LAN setting, your friends should see your username pop up in the "Available Games" list.
One player's game is updated; another is not. Ubisoft pushes patches at different times in different regions. Fix: Ensure every PC has exactly the same game version. Verify game files on all machines via Ubisoft Connect (Properties > Verify files). Disable automatic updates if you want to continue a long LAN save.
However, there is a workaround for single-PC multiplayer (Hotseat):