%5bv0.95%5d %5bmr.c%5d [verified]: Lust Village
// Apply a temporary +10 affinity to all villagers the player has met for (int npcId : romanceTable.keys) NPC_RomanceData *data = hashmap_get(&romanceTable, npcId); data->affinity = clamp(data->affinity + 10, 0, MAX_AFFINITY); TriggerAffinityEvent(npcId, data->affinity);
As I prepared to leave, Mr. C. handed me another small package. lust village %5Bv0.95%5D %5Bmr.c%5D