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Swift Shader 30 Sem A Logo Install Link

void drawLogo(unsigned char* framebuffer, int width, int height) // Decode PNG logo from memory (use stb_image.h) // Overlay at bottom-right corner for (int y = 0; y < logo_height; y++) for (int x = 0; x < logo_width; x++) // Blend logo RGBA with framebuffer RGB

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