The subtitle Shadow of the Labyrinth is not a metaphor. This game is a labyrinth in every sense.
Persona Q: Shadow of the Labyrinth was released in Japan on June 23, 2013, for the Nintendo 3DS. The game was later released in North America on June 24, 2014, and in Europe on July 4, 2014.
, weaving through the labyrinth’s districts to find the "missing heart" of the city. As P3 and P4 protagonists locked eyes, a silent understanding passed between them. Their combined power—a Wild Card Resonance —shook the very foundations of the movie screen.
She stood seven feet tall, dressed in a crumbling ball gown of brass filaments and torn lace. Her face was a porcelain mask—one half beautiful, the other half a tangled nest of watch springs and shattered mother-of-pearl. In her hands, a metronome that ticked in reverse.
Nintendo of Europe and NIS America (who published Atlus titles in Europe at the time) announced the game for —nearly three months later. This delay was due to localization tweaks, rating board submissions (PEGI vs. ESRB), and the infamous region-locking on the 3DS.