to "see" the geometry visible on your monitor and shoots rays from those pixels to calculate how light should bounce and where shadows (Ambient Occlusion) should fall.
There is a philosophical beauty to using Reshade RTGI. You are essentially "tricking" the game engine. The developers built the game thinking the light only comes from the skybox. You are rewriting the laws of physics after the game has already finished rendering. reshade rtgi 0361
The key is managing expectations. This is not true ray tracing; you will see artifacts. But when you walk into a dimly lit inn in Skyrim and watch the firelight bounce off a stone wall that was previously pitch black, you will understand the magic. Version 0361 strikes the perfect balance between cutting-edge features and playable framerates. to "see" the geometry visible on your monitor
Shader by Pascal Gilcher (Marty McFly). RTGI is part of the qUINT suite or available via the Marty Mods ReShade shader repository. The developers built the game thinking the light
If you are looking for a dramatic visual uplift without buying a new graphics card, ReShade RTGI 0361 offers approximately 85% of the visual quality of native RTX GI at 50% of the performance cost.
It provides superior shadowing in crevices and corners compared to standard in-game solutions like SSAO, adding significant depth and "grounding" to objects. Versatility: