A new AI planner allowed for smoother driving and laid the groundwork for future overtaking capabilities.
That is the legacy of v0.11. It is where BeamNG.drive stopped being a simulation and started being a game. beamng drive v0.11
Heightmap interpolation was improved to smooth out road surfaces, and tiremark placement was refined for better visual fidelity during drifts and hard braking. User Experience and Audio Improvements A new AI planner allowed for smoother driving
: Races became more dynamic, with AI drivers capable of making mistakes or flipping their vehicles under pressure. Heightmap interpolation was improved to smooth out road
The massive highway loop map got a visual facelift. The roads now feature realistic road shaders—asphalt has grain, and concrete sections have expansion joints that actually thump your tires. The tunnels no longer pop in and out of existence, and the distant LODs (Levels of Detail) are optimized so you can see the entire port from the mountain peak without dropping to 30 FPS.
and beyond, there’s something special about looking back at where the modern BeamNG truly began. What was your favorite thing about the v0.11 era?