public string missionName; public MissionType type; // TimeTrial, Overtake, NoDamage public float targetTime; public int requiredScore; public GameObject[] spawnableTraffic;
if (hit.collider.CompareTag("Vehicle")) speed = Mathf.Lerp(speed, 0, Time.deltaTime * 2); else speed = originalSpeed; dr driving source code
Verification & Validation
: The code calculates the angle between hand landmarks (like the thumb and index finger) to translate physical hand rotation into in-game steering input. Key Scripting Components public string missionName