local macro_input = update_macro() if macro_input then input.set(macro_input, true) -- Force the button on end
In many scripts, pressing "Coin" while in a match swaps control to the dummy or opens secondary menus. fightcade lua hotkey
function check_controller_hotkey() local now = os.clock() if now - last_check < 0.1 then return end -- 10hz check last_check = now local macro_input = update_macro() if macro_input then input
-- Bind the function to the F1 key (keycode 59 in SDL) emu.registerhotkey(59, on_hotkey_pressed) if is_toggled then print("Feature Activated
: Usually opens the Training Menu or OSD (On-Screen Display). Lua Hotkey 2 : Often toggles input displays or hitboxes.
if is_toggled then print("Feature Activated!") -- Add code to execute here (e.g., enable autofire) else print("Feature Deactivated!") -- Add code to stop here end end prev_toggle_state = input.get().MY_TOGGLE_KEY
-- input.lua local hotkey = key = "u", action = function() return -- Down, Down-Forward, Forward, Down, Down-Forward, Forward input = "down", frames = 2, input = "downright", frames = 2, input = "right", frames = 2, input = "down", frames = 2, input = "downright", frames = 2, input = "right", frames = 2, input = "punch1", frames = 1 -- Light punch