ARM Mali-G31 MP2 is significantly superior to the ARM Mali-450 , primarily due to its
The G31 supports ASTC texture compression. This means game textures take up less memory and require less bandwidth. The Mali-450 lacks this, so it struggles with high-res textures, stuttering even when the GPU isn't technically "full." Mali-g31 Mp2 Vs Mali-450
One evening, at the Great Benchmark Tavern, the two met to settle the score. ARM Mali-G31 MP2 is significantly superior to the
The Mali-450 does support Vulkan. All Vulkan calls must be translated via GLES, incurring overhead. The Mali-G31 MP2 has full Vulkan 1.3 support, reducing CPU driver overhead by 30-40% in draw-call-heavy apps. The Mali-450 does support Vulkan
| Feature | Mali-450 MP4 | Mali-G31 MP2 | | :--- | :--- | :--- | | | Utgard (Legacy) | Bifrost (Modern) | | API Support | OpenGL ES 2.0 / 1.1 | OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 | | Texture Compression | Limited (Trivial) | ASTC (Adaptive Scalable) | | Shader Core | Fixed function pipeline | 2-wide Warp execution | | Process Node | 65nm – 28nm | 28nm – 12nm |