Skip to main content

Chained Together V1.7.3-0xdeadcode

Unreal Engine 5 (the game's engine) may report issues with NVIDIA drivers in D3D12.

In this update, the developers introduced a . The chain now behaves less like a rubber rope and more like a static constraint. If one player jumps late, the system buffers the tension delay, preventing the dreaded "phantom yank" that pulled entire parties off narrow ledges. Community testing shows a 40% reduction in desync-related falls in online multiplayer. Chained Together v1.7.3-0xdeadcode

"Chained Together v1.7.3-0xdeadcode" refers to a specific cracked or patched version of the cooperative platforming game Chained Together Unreal Engine 5 (the game's engine) may report

"v1.7.3 is like a beautiful car crash. It handles terribly, the warning lights are on, but god, you feel alive driving it. Modern patches are a Tesla. 0xdeadcode is a muscle car with no seatbelts." – If one player jumps late, the system buffers

Due to the "0xdeadcode" memory management system, this version runs significantly better on low-end hardware than later updates. Players with GTX 1060s or integrated graphics report a stable 60 FPS in v1.7.3, whereas v1.9.0 introduces volumetric fog that tanks performance. For this reason, many "potato PC" co-op groups still use this version via Steam’s beta branch.

This signifies a release modified by a scene group that focuses on bypassing Steam’s DRM (Digital Rights Management). This specific tag is frequently associated with Online Fixes