float scanline = 0.85 + 0.15 * sin(gl_FragCoord.y * 0.5); color.rgb *= scanline;
If you are looking to yourself, I can help with: Where to place .glsl files in your directory. citra shader
: This is a database that stores previously compiled shaders on your storage drive. Once a shader is cached, the emulator can load it instantly the next time it's needed, making subsequent playthroughs much smoother. SPIR-V Generation : In newer versions using the Vulkan API, Citra uses float scanline = 0