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The most "interesting paper" is actually a presentation and accompanying technical breakdown from the 2018 Game Developers Conference (GDC) "Super Mario Odyssey: A Journey to the Unknown." Highlights:

It reveals early "paper" concepts for the Broodals and unused kingdoms that were ultimately cut. Availability: It's widely available at retailers like Dark Horse Comics Super Mario’s Invisible Difficulty Settings This is a popular analysis paper/video essay by Mark Brown (Game Maker's Toolkit)

The string is the official Title ID for the base version of Super Mario Odyssey

: The core of the game’s identity lies in the Capture mechanic . By throwing Cappy, Mario can control enemies and objects, fundamentally changing how players interact with the environment.

Collect Power Moons to fuel your ship, the Odyssey, and unlock new areas.

The game moves away from the linear "Galaxy" style levels toward "Kingdoms." Each Kingdom acts as a miniature open world filled with Power Moons (the collectibles of this game).

. Why would you want to play an unpatched version? Because the initial release was a wild west of mechanics: The Talkatoo Glitch

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