RAVEN: (calloused hand over his heart) We came to mark tracks. Maybe it’s the wolf that marks us now.
function RoleManager.AssignRoles(playerList) local roles = "Werewolf", "Werewolf", "Seer", "Doctor", "Hunter" -- Example pool local shuffledPlayers = playerList -- Shuffle logic here -- Assign roles to players for i, player in ipairs(shuffledPlayers) do if roles[i] then GameStatus.Roles[player] = roles[i] -- Tell client their role ReplicatedStorage:WaitForChild("SendRole"):FireClient(player, roles[i]) else GameStatus.Roles[player] = "Villager" ReplicatedStorage:WaitForChild("SendRole"):FireClient(player, "Villager") end end end a wolf or other new script full
"Miraculously, everyone survived the night. The Doctor was busy." RAVEN: (calloused hand over his heart) We came
"But tragedy strikes. [Player Name] was found torn apart in the square. They were a [Role] ." The Doctor was busy
: You... you weren't there that night. How do you know that?
Armed with a crossbow, the Hunter's job is to identify and shoot the Werewolf to save the group.