Before diving into the patch, let’s define the monster. In standard SFS, damage is calculated via kinetic energy—mass times velocity. A heavy fuel tank moving at 3,000 m/s will cause significant damage. A "nuke," however, exploited two specific loopholes:
April 23, 2026 Category: Game Updates / Meta Shift sfs nuke blueprint patched
Perhaps the most devastating change for weapons builders: You can still clip 50 ion engines together for aesthetics, but the game only calculates the thrust from the top 3 layers. The "instant delete" beam is gone. You now need actual, physical staging to achieve high speeds. Before diving into the patch, let’s define the monster