| Zone | Name | Description | | :--- | :--- | :--- | | 1 | | Title (e.g., "The Empath," "The Pragmatist") and primary function in the scenario. | | 2 | Viva Core (DT Gauge) | A 5-segment bar between two opposing Virtues (e.g., Mercy <-> Justice). | | 3 | Narrative Roots | Three short bullet points: Origin, Secret, Aspiration. | | 4 | Ability Suite | Three static skills + one Fluid Ability (changes based on DT position). | | 5 | Resource Pool | Tokens for Willpower (mental energy), Influence (social capital), and Insight (clues). | | 6 | Bond Trigger | A specific action that, when performed with a bonded character, unlocks a "Duet Move." |
The system is more than a tool—it’s a philosophy. It argues that characters are not lists of attributes but collections of tensions: between desire and fear, truth and lie, connection and isolation. By breaking your protagonist into a modular deck, you free yourself to play, experiment, and discover surprising depths. Viva Project Character Cards
Best for: Middle school & High school Lay out 10 character cards face up. Tell the class: "You are stranded on a desert island. A rescue boat arrives, but it only has 5 seats. You must vote to save 5 characters and leave 5 behind. You must defend your choice based on the characters' core traits." This forces students to debate the hierarchy of values (e.g., Is intelligence more valuable than kindness in a survival situation?). | Zone | Name | Description | |
The background and accent colors of each card are rarely arbitrary. They act as immediate visual shorthand for the character’s archetype. | | 4 | Ability Suite | Three
If you are developing your own cards using the , ensure your model meets these performance limits: Polygon Count: Maximum 65,536 triangles. Rigging: Maximum 255 bones and 4 weights per vertex. Materials: Strictly 3 materials (1 for skin, 2 for pupils).
Once the files are in place, start the game and access the character customizer via the bedroom mirror to select your new character. Finding and Creating New Cards
At its core, the "Viva Project" refers to a dynamic, scenario-based learning initiative designed to bring character education to life. The are the physical or digital manifestation of this initiative. Each card represents a specific character archetype, personality trait, or moral dilemma.