Cruel Serenade Gutter Trash V050 Bitshift Better ((install)) Guide

Previous builds used a bitwise logical left shift ( << ) combined with a modulo operation to create visual tearing. The pseudocode logic was roughly: pixel_value = (source_pixel << shift_amount) % 255 This was slow. It required accessing the color value, performing a shift, performing a division (modulo), and reassigning the value. Furthermore, the % 255 operation created color banding artifacts that were considered undesirable by the development standards.

Providing unique, distorted textures for film scores or experimental music. cruel serenade gutter trash v050 bitshift better

…you get better . Not perfect. Not finished. Just incrementally, noticeably, less like drowning. Previous builds used a bitwise logical left shift

Here is a review of the topic .