- Fe - Backflip Frontflip Script - Check This ... Best -

-- Server Script: Applies the flip using CFrame tween local remote = game.ReplicatedStorage:WaitForChild("FlipEvent")

In games with fall damage enabled, using these scripts can sometimes cause your character to "die" upon landing because the speed of the flip is registered as a high-velocity impact. - FE - BackFlip FrontFlip Script - Check This ...

remote.OnServerEvent:Connect(function(player, flipType) if debounce[player] and (tick() - debounce[player] < 1) then return end debounce[player] = tick() -- Server Script: Applies the flip using CFrame

tween.Completed:Connect(function() bodyVelocity:Destroy() bodyGyro:Destroy() DEBOUNCE = false end) end end) - FE - BackFlip FrontFlip Script - Check This ...