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No longer just for "otaku," anime viewership has surpassed 1.2 billion hours annually worldwide. Major studios like Toho are shifting toward "mass production" to meet global demand, aiming for dozens of seasons per year. In 2026, the anime streaming market alone is valued at roughly $7.5 billion , expected to double by 2030.

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It isn't all bright lights and catchy hooks. The Japanese entertainment industry is notoriously rigid. No longer just for "otaku," anime viewership has surpassed 1

Some of Japan's most famous video game franchises include: No longer just for "otaku