3dmigoto Dx12 ((exclusive)) < Updated >
Active developers within the 3DMigoto ecosystem have been working on a fork known as Geo-12 . This project aims to bring 3DMigoto’s features—such as stereoscopic 3D fixes and shader dumping—to DX12 titles.
To understand the significance of the DX12 version, we must first look back. The original 3DMigoto worked by hooking into the DX11 API at the draw-call level. It allowed users to: 3dmigoto dx12
With (Shader Model 6.6+, Mesh Shaders, Sampler Feedback), 3DMigoto faces an existential challenge: Active developers within the 3DMigoto ecosystem have been