Multiversus: Frame Data ((free))
Let’s tear the curtain back. Not to flex, but to survive.
Unlike Super Smash Bros. Melee or Rivals of Aether , Multiversus utilizes a unique "buffer" system and variable gravity. Furthermore, the game is designed primarily around 2v2. Frame data in a vacuum is useless because of . Multiversus Frame Data
If you hit an opponent and they are stuck in hitstun longer than it takes for your move to recover, you are "plus." This means you can act before they can, allowing you to continue a combo string. If your move has high recovery and the opponent recovers first, you are "minus," leaving you open to a counter-attack. Key Frame Data Terms to Know Let’s tear the curtain back
You now understand the skeleton of Multiversus . Whether you play Wonder Woman, Velma, or The Joker, the game ultimately runs on a frame-by-frame conversation. Melee or Rivals of Aether , Multiversus utilizes