- [Vulkan] Fixed shadow flicker on AMD/NVIDIA GPUs - [Vulkan] Resolved memory leak when changing maps - [Physics] Fixed node velocity crash - [Tires] Corrected ice/snow contact patch - [Vehicle] ETK 800 dash no longer goes black - [Vehicle] Gavril Roamer rear bumper collision fixed - [UI] Vehicle selector retains tuning menu state - [Performance] Reduced stutter on large mod collections - [Known] ReShade incompatible with Vulkan
The Road to 1.0: Why BeamNG.drive Still Rules the Simulation World beamngdrive v01001 work
The ability to connect any two nodes (e.g., towing without a hitch). FMOD Integration: - [Vulkan] Fixed shadow flicker on AMD/NVIDIA GPUs
To make a downloaded repack work:
The game's realism allows users to practice skills that translate directly to the road: It hit the ground with a deafening crunch,
In the older versions of the game, heavy cars sometimes felt like they weighed nothing, crumpling like paper. But the v0.10.0.1 structural updates ensured the Bluebuck had density. It hit the ground with a deafening crunch, the front suspension collapsing, the hood buckling in a chaotic, beautiful mess of steel and glass. The headlights popped out, the bumper dragged on the ground, and steam hissed from the radiator.
Impossible. The AI has no anticipatory loop.