The game often requires specific item gathering or event triggers to advance the story: Item Gathering
This is a conditional plea. The speaker doesn’t demand love; he marvels at the possibility of it. The melody rises on “greatest thing,” then falls on “part of” – mirroring hope and doubt. hard to love walkthrough
Stop making decisions for other people. You do not get to decide that they are tired of you. Let them speak for themselves. If they haven’t said, “I’m leaving,” assume they are staying. The game often requires specific item gathering or